![]() Excludes Surface Hub, HoloLens, and Windows DevKit. ![]() Limit 5 product returns per eligible customer purchase. Return process must be started within 60 days after customer receives the product. Microsoft reserves the right to modify or discontinue offers at any time.Īvailable with eligible physical products purchased from Microsoft Store online and Microsoft Experience Centers in select markets. Price adjustments apply only to purchase price and do not include taxes, shipping or other fees. Price adjustment will be provided in same manner as purchase method. For purchases from a Microsoft Experience Center, customer must return to the location with receipt. For purchases from Microsoft Store, contact Microsoft Store Sales and Support with your Microsoft Account information and any other information requested by a representative. Customer is eligible only if price of the purchased product is reduced during the Offer Period and in stock. "But this isn't science fiction, it's reality.Valid on purchases of physical products made at Microsoft Store online with a valid Microsoft Account and at Microsoft Experience Centers in select markets for 60 days from the date the customer receives the product (“Offer Period”). If you'd shown a video of this event a few years ago, it would have seemed like science fiction, he added. "Things have come so far so fast," Luckey said to close out the press conference. Whether Oculus' showcase today is enough to convince consumers to put money down for the consumer Rift when it goes on presale later this year remains unclear without a specific price tag. Oculus says it plans to put $10 million toward fostering the develop of VR games among the independent developer community. Those game titles right now include Eve: Valkyrie, a space shooting game that puts players in the cockpit during massive, Star Wars-style aerial combat, and Chronos, a third-person adventure game that marks one of the first VR experiences designed from an aerial point of view and not looking through someone else's eyes. While it works on its experimental controllers, Oculus has said it plans to focus first on games that can be played sitting down, with a controller containing familiar buttons and joysticks that is held by both your hands. Oculus founder Palmer Luckey took the stage Thursday to show off Oculus Touch, the company's in-progress touch controllers. "It's mass-market in terms of what gamers will be after for 2016," said Brian Blau, an analyst at Gartner. ![]() That's why companies like Valve and Oculus have focused on gamers, who are both voracious consumers and a natural audience for virtual experiences. This has led game developers to create titles that ask players to move around a room.ĭespite all the attention, VR likely won't be purchased by mainstream consumers at its start, analysts warn. Valve, meanwhile, has developed specialized lasers and controllers that are shaped like wands to let users control games by moving their bodies in the real world. Sony is focusing primarily on its PlayStation, potentially limiting its reach and support from developers. ![]() That device will be launching in time for the holidays.Įach has offered a different take on virtual reality. Valve, the game maker that developed the celebrated Half-Life and Portal adventure games, said in March it has teamed up with smartphone maker HTC to offer its own headset, called Vive. PlayStation maker Sony has said it's planning to release a VR headset, codenamed Morpheus, made for its video game console next year. Oculus isn't the only company making this effort, of course. The consumer version of Oculus' Rift headset will go on presale later this year before it arrives at retail next spring.
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